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The Irondogs – Part 13

It’s all kicking off in the Underhive at the moment. This weekend saw the release of Dark Uprising, the eye-wateringly expensive but still rather lovely new Necromunda boxset. Despite the fact that it’s rather painful on the wallet I’m still excited about this, containing as it does a combination of really interesting and atmospheric-looking terrain, and two new gangs, both of which are of interest to me. On the one hand we have the brutal jackboot of oppression, the po-po themselves, in the form of the Palanite Enforcers. We already saw the Old Bill muscling their way onto the streets a couple of months ago and at the time it was announced that a second, more heavily armed and armoured variant, the Palanite Subjugators would be coming soon.  Like many people I assumed we’d be looking at a Forgeworld upgrade kit so seeing a plastic kit for this is fantastic, especially as I’m gearing up to start my own collection of the fuzz to unleash on the local miscreants, bams, neds, ne’er-do-well and other assorted scum of the Underhive. If you need me I’ll be watching detective dramas for “research purposes” and practicing my lingo. Attracted by the smell of bacon we have the other gang in the box – the Corpse Grinder Cultists, who are exactly as friendly and loveable as their name would suggest. These are important not just because angry cannibals are something one can never have enough of but also because it’s the first time we’ve seen something truly new in Necromunda for a very long time. We’ve seen lots of things on the sidelines of course, developing and enriching the world in which the game is set, but now we’re actually seeing a whole new gang, something the developers have been hinting at for a while and which is alleged to be the first of many. Of course it would be great to see Redemptionists, Ratskins, Pitslaves and all the rest of the old gangs making a return at some stage but personally I’m thrilled to see a breath of fresh air entering the Underhive and reminding us that reliving the ’90s is all well and good but this is a creative goldmine and we’ve only just scratched the surface.

Down in my own little corner of the planet’s surface, the industrial fortress of Ironhouse, the gang warfare is set to hot up considerably.  Since I last worked on my Goliath gang at the tail end of last year Genestealer Cultists have come sneaking in from the tunnels that lead into the ash-wastes, House Escher have established a presence in the ill-defended areas of the territory and a Chaos cult has begun spreading their influence, whipping up rebellion amongst the helot population. Lately agents of House Van Saar have come rappelling down from the hive above, carving out an outpost from which they can conduct secretive missions of their own and tramping over the hard-won territories of the locals without seeming to give them a second thought. Now there are rumblings of a Cawdor crusade taking to the streets, and of course I’m expecting Corpse Grinder Cultists and Palanite Enforcers to arrive in strength soon. The Irondogs of House Goliath were already stretched thin trying to hold onto their turf – and if you want to read the story of how it all began then I recommend you take a look here – and things have only become worse since then. If Korak and his boys want to keep their old territory it’s time for them to do a little recruiting of their own.

Anyway, enough chat – let’s take a look at the new boys. First up we have Grolg, who I like to think of as a real “Goliath’s Goliath” – that is to say an angry and imposing muscleman with a suitably un-subtle two-handed hammer.

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Goliath Necromunda Wudugast ConvertOrDie (3)
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Goliath Necromunda Wudugast ConvertOrDie (4)
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Goliath Necromunda Wudugast ConvertOrDie (5)
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Goliath Necromunda Wudugast ConvertOrDie (6)

Next up there’s Dansk, wielding a brutish chainsword (although it looks more like a chainsaw than the kind of thing other gangs employ).

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Goliath Necromunda Wudugast ConvertOrDie (7)
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Goliath Necromunda Wudugast ConvertOrDie (8)

Lastly there’s Butch, with an improvised maul and a bolt pistol which in itself looks heavier than most clubs.

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Goliath Necromunda Wudugast ConvertOrDie (9)
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Goliath Necromunda Wudugast ConvertOrDie (10)
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Goliath Necromunda Wudugast ConvertOrDie (11)

And of course here they are all together.

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Goliath Necromunda Wudugast ConvertOrDie (2)

It’s been about a year since the last time we had a groupshot of the whole gang and although they haven’t added that many new members since then with these latest three joining up I thought it was high time we had another.

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Goliath Necromunda Wudugast ConvertOrDie (1)

With these finished I’m aiming to focus on Blackstone Fortress for the next little while (and Orks of course, I’m not forgetting that I still have ten of those to paint!) but with the new Necromunda releases soon to be winging their way to me I’m feeling the call of the Underhive again (although when am I not?) so I’m sure we’ll  be looking at more of the inhabitants of Ironhouse before we know it.


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